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Sectionalism Archive's avatar

Aside from the connection between intelligence and choice reaction time (the bread and butter of many games), I think IQ probably impacts gaming ability in the same way it impacts vocabulary. A dull person can read as much as they want, they'll probably still have a low vocabulary because they don't parse as much information from reading (and they also tend to have lower memories, so the benefits taper off to some extent). So I'd expect the relationship between hours and ability to be higher in more intelligent cohorts

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Ally's avatar

> Hand-eye coordination is clearly a large factor in why some players are better at games than others, though it’s difficult to measure empirically. This is probably as big of a factor as intelligence, perhaps even more so.

Eye tracker exist, combined with mouse movement or keyboard key pressing, and with screen recording you could test it

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BH's avatar

Another factor in less older vidya players is that some games take a toll on your hands. You get arthritis and carpel tunnel syndrome and whatnot. I knew a guy who would play minesweeper for like 6 hours straight. I actually introduced him to the game, but he ended up developing hand pain from playing it so much so he had to give it up. I’ve heard that a lot of pro smash players get hand issues the longer they play. This effect is undoubtedly more common in some games and nonexistent in others

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Sebastian Jensen's avatar

From what I gather, in League of Legends and Starcraft it is not that common, and I suspect that pro players who suffer from wrist pain are suffering from a psychological issue and not a physical one. See 'Pain Free for Life' by Scott Brady -- I heard this is the book mikyx read that helped him treat his wrist pain.

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ASensibleMan's avatar

Smarter people are better at everything. Working at Starbucks or Goldman Sachs, the smarter will separate from the rest. Universal law.

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MEL's avatar

Kirkegaard also just came out with a post on video games: https://www.emilkirkegaard.com/p/hanabi-strategy-and-heuristics

I'm eagerly awaiting a post from either of you on text-based social deduction games like online versions of Mafia and Werewolf.

Town of Salem has publicly available transcripts of tens of thousands of matches. I've done a lot of posts on these (mostly on Reddit), but my data analysis skills are limited.

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Sebastian Jensen's avatar

https://www.reddit.com/r/TownofSalemgame/comments/fqdxja/town_of_salem_ranked_statistics/

Some guy went into the data and found that d1 jailor claims work.

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MEL's avatar

He kept records of 100 of his own games. This can bias his data, but I did find the same thing using thousands of public matches anyway. I took all the low-hanging fruit like this back in 2018. What remains to be done is identify what makes a post in chat more likely to be a lie. I’ve succeeded at this in maybe one or two very specific contexts.

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